

When mistakes are made the art changes in humorous ways. As the level progresses the game begins to cover the visuals with different pieces of Japanese-style art, taking away the visual clues and rendering the now audio-only challenge significantly more difficult. Each requires a different button press and different timing. Two different types of demons show up, as indicated by both the sound they make and the glow of their eyes just prior to their attack. It features a samurai slicing demons that appear from within a cave. The second mini-game, which looks like a living piece of traditional Japanese art, is a bit more complicated.

A simple game, all that is required is to know how long the time between being flicked and it being at the fork is and a press of the 1 button.

The first requires the player to catch beans, flicked at you from far away, using their fork. The E3 2011 demo only features three mini-games, each with a different level of challenge. Instead they opted for a traditional "NES Style" control scheme, and from the limited demo playable at E3 it feels like Rhythm Heaven. When Rhythm Heaven for Wii was announced there was concern that Nintendo would try to insert motion controls and damage the game's precision. The Rhythm Heaven titles on GBA and Nintendo DS are amazing games that demand the utmost in exacting precision.
